It isn’t every day I get to share a treat like this with people. It’s absolutely joyfully fun and bursting with charm and visible effort from start to finish, and honestly I feel lucky that I had the privilege to play a game this good. Theyre tough but not impossible or unfair. Grace and Glory are also extremely well designed enemies. Just requires a load of practice to master it. While the first Bayonetta is still a very good game, Bayonetta 2 is such a simple and yet truly refined improvement on the original that I will not hesitate for a second to call it the better game of the two. Game is loaded to the brim with so much depth behind Bayonettas combat and every enemy is designed to work around Bayonettas moveset. I could go on for quite a while about Bayonetta 2, but at that point, I’d really just be gushing (even more than I already am). Add to all of this the wonderfully varied enemy designs, all of different sizes and strengths with different moves and attack patterns, all found in encounters spread through wonderfully varied and well-designed levels that encourage exploration, and you’ve got something truly joyous at your fingertips. Enemies more clearly telegraph their attacks, you no longer lose magic meter when struck, you can dodge an attack mid-combo, and the game no longer penalizes your score at the end of levels for using basic healing items. For Bayonetta + Bayonetta 2 on the Nintendo Switch, a GameFAQs Q&A question. The normal difficulty this time around is much more forgiving in general.
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